All Hunter faculty are invited to join us on Thursdays for lunch and conversation about how a range of technologies can enhance teaching and learning. Each week, a panel of Hunter faculty will share their experiences and our team of educational technologists will be on hand to answer additional questions. Many of our presenters have participated in the Faculty Innovations in Teaching with Technology (FITT) program. The Tech Thursday series is a joint initiative of ICIT and the Office of the Provost and takes place in the Charlotte Frank Classroom (1203 Hunter East). For additional information, contact email@example.com or view the complete Tech Thursday schedule.
- Sign up for our email list to receive announcements about upcoming events.
- View our current schedule.
- http://www.hunter.cuny.edu/ttlg/initiatives/tech-thursdays-overview - previousCheck out summaries of previous events.
How would you like to use technology?
Wikis are collaboratively constructed web sites that can be used for group projects.
Blogs are web-based collections of personal reflections and links that appear in reverse chronological order.
Web-based meetings support interactive communication and collaboration in real time.
Clickers are wireless systems that can be used to collect responses from a group of people in real time.
Social media tools are online tools that enable people to publish and share content with networks and communities.
Presentation tools allow you to display information, often as slides. Some presentation tools are based on alternative, non-linear ways of displaying information. Presentations can be designed to encourage in-class or online interaction.
Promote academic integrity
Plagiarism Prevention Tools
Plagiarism prevention tools, such as Turnitin and SafeAssign, are web-based tools that serve as a deterrent to plagiarism by comparing student-submitted content to content published on the web and in online databases.
Assess student learning
Technology can facilitate new ways of assessing student learning by enabling students to share work online, enabling instructors to give feedback online, and supporting real-time feedback on student understanding of class concepts.
An ePortfolio is a web-based collection of work that can be used to demonstrate student learning and achievement. ePortfolios can be used for a variety of purposes - to maintain a record of student work over time, to provide a space for students to reflect on their own learning, or to showcase exemplary student work.
Student response systems, or "clickers," are wireless systems that can be used to collect responses from a group of people in real time. When a question is posed, each individual with a clicker enters a response. The results are instantly aggregated and displayed in a graph that can be projected to the front of the room. Clickers can be used to help students assess their own knowledge and to give instructors more insight into student comprehension of class concepts.
Blackboard Tests & Respondus
The Blackboard "assessment manager" allows you to create tests and quizzes that students can complete online. Instructors can use Blackboard assessments as graded tests, for student review or self-assessment, or to gauge student understanding of readings or class concepts. Respondus is a Windows-based program that allows you to create and manage test or study questions using a word processor-like interface. These questions can be saved as a Blackboard pool and imported to Blackboard.
Create engaging materials
Podcasting is a method of publishing audio and other media files to the web that allows subscribers to automatically download new files added to the podcast.
Rich media is dynamic, interactive digital media, such as interactive video.
Presentation tools allow you to display information, often as slides. Some presentation tools are based on alternative, non-linear ways of displaying information.
Expand learning beyond the classroom
Blackboard is a web-based "learning management system" that can be used to create course web sites. Blackboard can be used to deliver content to students and to support communication and collaboration.
Mobile learning is the use of portable technologies such as mobile phones, MP3 players, eReaders, and tablets for student learning.
Web-based meetings, which support interactive communication and collaboration in real time, can be used to conduct class sessions when everyone can't be in one room at the same time.