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Bothun, Gregory. "Bringing New Learning Modalities to All Disciplines," Reinvention Center Conference (Nov.2004):

Read, Brock. "Can Wikipedia Ever Make the Grade?" The Chronicle of Higher Education 53:10, (subscription required)

Duncan, D., and Mazur, E. (2005). Clickers in the Classroom: How to Enhance Science Teaching using Classroom Response Systems, Pearson Education

Jones, Elizabeth. "Teaching and Learning in an Age of Technology: The Development of a Genetics Cognitive Tutor," Reinventiion Center Conference (Nov. 2004):

Li, P., Reay, N., and Bao, L. (2006) "Assessment of Using the Clickers," 133rd AAPT National Meeting (2006): Syracuse

Reinvention Center Spotlight on Creative Uses of Instructional Technology:

Riva, Massimo. "In the Humanities and Humanistic Social Sciences: Creative New Modes of Scholarly Activity," Reinvention Center Conference (Nov. 2006):

Pew Internet and American Life Project, the best way to keep up with the changing landscape of the Internet and its effect on culture, including learning. A series of reports can be found at

Wood, William. (2004) "Clickers: A Teaching Gimmick that Works," Developmental Cell, 7(6): 796-798.

Exemplary Programs and Practices

Education with New Technologies (ENT), University of Maryland, College Park: A networked community designed to help educators develop powerful learning experiences for students through the effective integration of new technologies.

The Human-Computer Interaction Institute, Carnegie Mellon University: An interdisciplinary group of faculty and students dedicated to research and education in topics related to computer technology in support of human activity and society.


The Electronic Learning Communities, College of Computing, Georgia Tech: Includes links to several computer-based learning environments including AquaMoose 3D, a math learning environment designed to build connections between mathematical and artistic thinking and IRC Francais, a project designed to help students learn French through active conversations with other students.

Facebook is a social computing website that helps connect individuals within networks (e.g. colleges, high schools, etc.):

Hypercourseware is an integrated set of hypermedia modules that share information and links to provide all of the elements of interactive education:

PACT Center, Carnegie Mellon University: Website provides information about the Center’s research including links to sites with detailed explanations of these projects. It also provides an extensive list of publications on tutor development and pedagogy research, cognitive tutor evaluation and implication, and other relevant PACT publications.

Sakai Project: The Sakai Consortium is a multi-university collaboration funded by the Mellon foundation to develop an open-source course management system. Sakai is free software, available for download from their web site, that provides a Collaborative and Learning Environment similar to software offered by Blackboard®.

Second Life, a burgeoning 3D virtual world with over 1,000,000 inhabitants, used by dozens of college classes each year for distance and social learning experiments:

Wikipedia, at 1,500,000 articles in English and growing, this free online resource has become the first place students go for information, forcing instructors to address its strengths and its limitations:; See also, Wikibooks, which allows visitors to create books:

Wordpress is a publishing platform used for blogging:

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